Vice City
Inspired by Miami
The neon-soaked heart of the map and Rockstar’s return to its Miami stand-in. Beaches, art-deco strips, downtown high-rises and nightlife make Vice City the central hub of Leonida.
Grand Theft Auto VI is set in the fictional U.S. state of Leonida, Rockstar's modern take on Florida, built around a reborn Vice City. Early footage points to a world roughly twice the size of GTA V's. Here are every confirmed region.
Inspired by Miami
The neon-soaked heart of the map and Rockstar’s return to its Miami stand-in. Beaches, art-deco strips, downtown high-rises and nightlife make Vice City the central hub of Leonida.
Inspired by the Florida Keys
A chain of small tropical islands off the southern coast where Jason lives and works. Expect boats, diving and laid-back coastal towns.
Inspired by the Everglades
A vast swampy wetland of airboats, off-road bikes and untamed wildlife — hinting at hunting and survival-style gameplay away from the city.
Faded Gulf-coast town
A gritty coastal city on the northwest edge of Leonida — once a tourist stop, now motels, truck stops, liquor stores and an underground economy.
Leonida region
One of the named regions shown in Rockstar’s reveal, rounding out Leonida’s mix of cities, suburbs and rural stretches.
National park highlands
Leonida’s elevated, forested national park — lakes, rivers and mountain terrain with dangerous wildlife, a clear nod to the wilderness of Red Dead Redemption 2.
Rockstar hasn't published exact dimensions, but trailers and the spread of named regions — from the southern Leonida Keys up to Port Gellhorn and the Mount Kalaga highlands — point to a map noticeably larger and more varied than GTA V's Los Santos and Blaine County. Expect dense city blocks, swamp, coastline, suburbs and wilderness in a single connected world, with deeper interiors, water and underwater exploration than past entries.
Want to know who you'll meet across Leonida?
Meet the characters